1. CREATOR-FEE SOL
The 50/50 policy starts only after StickLash receives its confirmed creator share.
OPERATIONS
BUY $ANSEM
THE WORLD'S FIRST SOLANA MEME-TOKEN FIGHTING GAME!
In human-vs-token modes, your opponent's strength, speed, and health are dictated by live Birdeye market metrics. When that opponent pumps in real-time, market-triggered boosts can fire for the token fighter:
⚠️ These live market reactions are game effects, not leaderboard volume or reward evidence.
Watch two distinct real tokens drawn from the loaded Solana market pool fight each other. Both wear their own symbol, name, and icon.
Use RANDOMIZE MATCHUP to draw another pair. If fewer than two valid mints are available, StickLash shows the feed limitation instead of inventing opponents.
The four-tier joypad layer is a free local/unranked showcase only. It never spends tokens and cannot produce ELO, leaderboard credit, or rewards. It is disabled in Token Exhibition and all authoritative multiplayer. Wallet-settled boost sales remain paused until the official game token and reserve are configured.
Securely connect your Solana wallet to read the configured payment-token balance and approve boost transactions. Boost sales stay paused until the launched game token and transparent reward split are configured.
One job per asset: the game token buys gameplay boosts, creator-fee SOL funds operations and market buys of $ANSEM, and both tokens can fund transparent competitive rewards. Spending never becomes leaderboard score.
The 50/50 policy starts only after StickLash receives its confirmed creator share.
Boost packs are paid only in the StickLash game token.
Bounded Director actions spend $ANSEM without altering human ranked combat.
| Mode | Purchased power | Ranking | Target epoch allocation when rewards launch |
|---|---|---|---|
| Casual Arena | Allowed; entertainment mode | No reward-bearing rank | 0% |
| Boosted League | Maximum 3 paid boost charges per player per match | Separate validated ELO | 30% of each funded token budget |
| Skill Championship | Disabled; standardized loadout | Main validated ELO | 70% of each funded token budget |
Boosted League is openly boost-enabled, capped, and isolated. Buying more never adds ranking points. Skill Championship results and ratings cannot be affected by paid boosts.
Connect a Solana wallet, sign the free StickLash sign-in message, then choose Skill Championship or Boosted League and an input division.
Public matchmaking pairs online players. The server locks identities and rules, runs the match, freezes the result, and updates only that league and input division.
There is no token payment per win. After rewards launch, validated matches form an epoch-only ranking; qualified placements can receive both funded assets after review.
| Fight path | Updates ranked ELO now? | Future reward-epoch candidate? | Why |
|---|---|---|---|
| Public Ranked · Skill | Yes | Yes, only after epochs launch | Random wallet-authenticated human opponent; equal-power rules |
| Public Ranked · Boosted | Yes, in separate ELO | Yes, only after epochs launch | Random wallet-authenticated human opponent; maximum three paid charges each |
| Private friend room | No | No | Chosen opponents make farming and collusion too easy |
| AI, LLM, token, Endless, or waiting-room practice | No | No | Practice and entertainment cannot create competitive rewards |
Funded by 100% of verified game-token boost receipts and clearly labelled sponsor deposits.
Funded by verified creator-fee market buys, Director-action spends, and clearly labelled sponsor deposits.
Eligible winners can receive both tokens. Each payout is capped by its own confirmed reserve and pre-published token-unit budget.
This page reports what the backend can actually prove. Arena Director responses, server-finalized multiplayer rounds, generated share cards, aggregate wallet sessions, and verified Solana ledger transactions remain separate evidence classes.
/api/arena/status.
Watch live Solana tokens fight autonomously, or enter wallet-verified human competition.
Private rooms are casual. Public matchmaking is the only ranked path.
Enter the 3-word room code
Share this code with your opponent
Waiting for opponent...
Choose your input mode for this match
Fight a randomly matched online human. Private friends, AI opponents, and practice fights never enter these standings.
Skill Championship: specials that consume paid boosts are disabled for both fighters.
A connected wallet plus one free sign-in signature is required.
Searching for opponent...
Two distinct tokens are drawn from the loaded Solana market pool. Their real market signals become bounded arena stats and visible fighting styles, then both sides battle autonomously.
Spectator exhibition only: no player controls, paid boosts, ELO, leaderboard credit, or token rewards.
Only wallet-authenticated public ranked matches count. Token reward epochs and claims are not live.
| # | Player | ELO | Record | Mode |
|---|
No ranked players yet. Play some matches!